AI agents, the Model Context Protocol, agentic commerce, game design, and how Haven Command builds.
We pulled real product pages from SparkFun, Pololu, Prusa, McMaster-Carr, and Digi-Key and checked them against our own guidelines. Here's what we found.
Where Xibrary and Haven Command are headed next, and the bet we keep making about AI agents as real economic actors.
Answer Engine Optimization and Generative Engine Optimization, explained — and why they're not the same as SEO.
What building across games, AI tools, and infrastructure teaches a small studio about focus and finishing.
AI reasoning has outpaced our ability to build the physical systems it directs — why the next decade closes that gap.
Long before LLM agents, game designers were building goal-driven NPCs operating inside designed systems.
Export control and compliance metadata have to become structured data, not prose, for AI agents to act on safely.
The actual AI tools and workflows we use day-to-day to ship across games, AI products, and infrastructure.
What happens when AI agents source, quote, and eventually purchase on our behalf.
Why the Model Context Protocol exists, how it differs from a REST API, and why tools are the new APIs.
Game design and AI agent design are both about systems, rules, and feedback loops.
How Haven Command approaches building software as a small, fast-moving studio.
AI agents are starting to make sourcing and purchasing decisions on our behalf. Here's why that shift matters.